2012年8月11日星期六

ArenaNet ten years · MMO industry model


Early
Mike O Brien 'about ArenaNet small beginning: "just began three of us in Pat bedroom work. That summer, we moved to Seattle, to start in my apartment in the sitting room of work." When three founders from blizzard entertainment, they do in their own strength from scratch. This is full of adventure, but the advantage is that you can go to any place in the starting point, do anything. Jeff Strain, Mike O 'Brien, and Patrick Wyatt make full use of moving to Seattle, begin to build the game development organizations thriving.

3 people maybe too little, but they know they must do, began to gather a group of people to do GW. It also is creating a good stage for support in the people to like places to do what they like.
This kind of like became the largest power-ArenaNet GW is a good game, but if from a group of from the beginning of the words of people care about caress it, it is no longer.
"We do for you and game"
Many GW community members probably all the rest in video performance was strong. "You know, we are not only game company, we are a community construction company. We just happen to have a best way to build community, is through the game." Market sales manager Chris Lye talked about ArenaNet compared to other online developer's biggest strengths.
ArenaNet always efforts and their fans exchange. Through Twitter and Facebook, in community BBS, in the meeting, and the staff are in. Stylist and all sorts of people to talk to, its main purpose is to find out what players like and don't like what they hope in the future to see what and how to let their ArenaNet fans happy.

Video appears in the past years PAX and cologne gaming expo scene, here, the fans can play to GW2 demo. This in itself is a exciting things. But in every demo booth has ArenaNet staff and players face to face. This community feedback devotion ArenaNet achievement.

Like Mike O 'Brienn points out, this is a constant contact, not hold the hand to hold after next. "The most important part of commercial exhibition is not only meet with fans, but you have a lot of time to spare to meet and reflection in the last year. You have seen them, know them, and they will come back this year 'hi, do you still remember the last year I not?' then you talked to them play the game experience. This is what we want." This period of video interesting place is the founder of one-in-Mike candidly about this philosophy, and the rest of the team members also involuntarily followed.

"GW2 than we had not anything more"
This kind of looking to the future makes video of the third part more interesting. GW2 is expected in the community GW based on extension, ArenaNet group also for so the core of the fans feel excited. We know the scope of this plan is quite large, so very appreciate designers make it done.

This is also a chance for designers to talk about their hope GW2 content, even they want to play first which race. "I want to play the shire, because I am a kind of like fan head girl." Ree Soesbee published her first to others like, the next in succession more than ten designers also published their similar view. The rest of the four RACES also get similar appeal, also can see many different voice is an interesting thing, such as Chris Lye mock we said: "I would play first o sura and a haven't named career."

The interesting part will we introduce and Mike O Brien 'the more serious discussion about why the team, GW2 success feel good. "We in our development of the game and also in constant play games. We do this reason is if we in the game is happy to play before release for three years, then we will know you as a customer can also happy to play for several years." This brings up to their products ArenaNet passion, the rest of the team members are in video of the divided into this exciting up resonance.

Finally, some pictures of you like more than one or two times in the video of the including, and not just because you may want to see it again. A concept map, screenshots, and group work scene (reality version of the Assassin Assassin running action), exhibition lens, and more. Video to the north of the eye of a prelude to the fast pace of concept map clip over.

2011 will be a Guild Wars 2 ArenaNet and an important one in, this paragraph of video will build for this stage. Enjoy the video, published in the comments section some of your impression, make 2011 years to continue!


2012年8月7日星期二

The official blog: the soul of stradivari hill


My name is Angel Leigh McCoy, guild wars 2 is one of the authors of many of the design team. We have will terry and structure into a fresh world, I am here to share some of the audio clips dialogue in the game, (again) offer you some hill watts, terry and latest racial inside information.
Hill in the watts foundation

All of the guild wars 2 racial write up are very interesting, but hill is one of the top three in watts. I like the surface of justice in their under contains virtue, and around them around the world of darkness are at opposite poles. The different light (they) in terry and the dragon and the battle of sacrifice, courageous and tragedy.

Hill is completely in watts after growing to reach the world. From the fruit of the tree of pale in the pod conceived: pale tree is a magic that has the emotion of tree, its root deeply implanted terry and, and its branches extend into the dream. They leave a dream--a mysterious place, hill year there collect their memory--(after), be in fruit in conservation pods, and then came to this world. They (a birth) took the observer's horizon to understand this the law of the world, because they have been in a dream in some ways to observe. They are in the world a few days ago is vital, they will meet in the tutors and other just wake up the hill watts together looking for (the future) road.


About this scene, a male hill trying to his stradivari awakening explain that to a women's grace.
Draft began to design from the hill watts
Hill watts in so many years in the has evolved many. The first design, they look like JieBa came, wood general image. After the heavy do like a child. We don't want to let a child soldiers on the battlefield, and so we do a mature. A start has telepathic hill watts of function, but we'll realize that this will give the game mechanism and the story about how the nightmare, so we will be telepathic cut down, changed to the same way. This is tie-in.


Writing team, led by Booby Stein, collaborative world designer Ree Soesbee and Jeff Grubb, spend many hours to discuss hill watts, their life will be like, what will they do to deal with. Every day we are in discussion and tectonic these you will in the god or the world and other corner of stradivari met hill.

There are some our own ask yourself questions:

Q: in the first few ZhouXiEr watts of what is life?

A: the first few weeks is A overcome the chaos of the practice. Fortunately, the new hill in the adjustment of stradivari things to get help.

Q: hill watts and have no brothers, sisters, parents, or any other family ties. This will affect how they the fetters of others?

A: they can choose the family! A sense of honor, the hill to others will be extremely loyal, once the fetters set up later. Hill watts also contact with race, not only because they directly connected sympathy, but also because only they race members to know as a hill in watts is what kind of (feeling). This contact may be reinforced by sharing experience and, perhaps, of the dilution of completely, like you have only to see far away on holiday of Cousins.

Q: hill year a romantic relationship will be?

A: hill will be in love, or brokenhearted, like other RACES. They have a romantic view for the faithful, and they on all forms of passion are curious. (though) with a male and female hill watts, but they are not like other race as a child. Therefore, the traditional gender roles for human beings to hill in watts is meaningless, both in their social or in romantic relationships. Often, stradivari enthusiasm is hill by the pursuit of the fanaticism of performance-emotional, the same way, and personal-this is not necessarily decision by sex.

Q: hill stradivari naive?

A: hill in watts in just left fruit when pod may childish, but they won't always keep this state. They are very good learning experiences and lessons, especially for the intensity of feeling and a broken heart.

Q: because they are awake is fully mature, they will know to child have?

A: no. They never after child stage. These little thing-the narrowing of the adult edition-they (often) of the protected is very good, for it is very strange stradivari hill. Many (hill watts) thought when he felt so vulnerable born chill.

As a group, we often consider these problems, until we construct a vivid race so far. We in the hill of stradivari dialogue tried a variety of elements. In this process, we have established a definition we hill year several points of voice.

Point # 1 honor

In honor of the hill tile gives her a kind of other RACES young when not some decent. In many ways, they are like king Arthur's knight (no gender discrimination conditions). They treat responsibility very seriously, and lives in a kind of life under the standard. Their judicial system includes a duel, the duel if still were not satisfied the words of one older hill year wisdom will determine the battle is. Although the evil hill in watts, but most of them were standing on the right side, even those who are in nightmare (hill watts) wild ancient dragon, and Zhai team Europe's monster with hatred.

Point # 2 curious

Hill in less than 25 years of age, race, most of the hill are more than 20 year old. When they first came to this world, they have been in a dream to see many, but they have not experienced any. For this reason, a hill year may for most terry and residents think is normal things surprised, cheerful, and even fear.

However, hill is not a child stradivari biological, for every a bunch of grass all feel is wonders. They are quick to the wonders of feeling but not naive. They was born in a war of the world, their homes, the small forest, also often the attack. They learn quickly: people will deceive, death is very painful, evil is still there. In addition, they were asked to go out into the wider world, to help others to correct mistakes, perhaps, one day, to dispel all the evil.

Point # 3 the same way

(with) as the tree of pale inoculation, hill in watts for plants have a special relationship. They often and plants have the same feeling, and even has some of the magic ability, can make they will plant grew up to be useful things, such as walls, armor or with wu.

As a has the emotion of plant life, they sometimes also can feel other hill affection in the watts, if this feeling strong enough words. They don't know the feeling in addition to the other information, but this (still) is to connect all the hill of stradivari (bridge), and to give them a sense of belonging.

Point # 4 dreams
In before awakening, hill stradivari belong to a dream within a dream. In the womb, and from their mother, the tree of pale obtained nourish, at the same time, they have the knowledge of the world. The tree of pale from awakening stradivari hill obtained knowledge. She collected from their experiences in memory, like a collection of leaves from running the mystery of the nets. The more intense a experience, the more likely they are to pale into tree of consciousness, finally further dreams, (let) those not of the awakening of the hill testimony to the tile. Although like this powerful, the tree of pale and can't see every hill every moment of the watts, and she also is not everything. There's mastercard.

More, not all the hill watts sees the same dreams indicate, so each has a unique awakening of the foundation of knowledge for multifarious. Dreams may reveal and predict stradivari professional and talent hill of clues. It may reveal the events of the past, and (these events) will affect the personality of the year hill and the future of the choice. It may reveal the daily knowledge, not only is the hill year within society, or other RACES. They've seen enough terry and business, and is ready to (face) when they awaken, leave the tree of pale life.......

There is a small part of the awakening of the hill in watts will ultimately suffer Wyld hunt's call. They are the first of the enlightenment may be in their dreams before awakening occurs, but few can realize. Wyld was summoned to the hill in the hunt, have a kind of special important objective, and is called the Wyld hunting warriors. With the hunt is the responsibility of the major Wyld, is also great opportunities. Most hill year will serious about, even to death. Every hill in the watts Wyld hunt is different.

Point # 5 philosophy

When out of a recovery in the hill in the tree of pale, on the basis of the awakening, they found a SLATE-all terry tablets inscribed-seven creed. It's all written by John terry, a wise centaur, living in the first year of the hill was born hundreds of years ago. Hill stradivari readily follow these creed, like a man who follow the words of the prophets with the general. They discussed the significance of these (creed), and has the profound about life, love and honor the philosophy of the nature of communication.

diversity

Hill has the complex, based on emotions, mannerisms and target of a personality. They soon became a if we other RACES as complex and subtle (race). You won't find any upon them the same place, and our in-game dialogue also gives us a showing various colors, shapes and sizes of hill of chance watts. (out)
Tag:guild wars2















2012年8月2日星期四

Guild wars2 story designer talk about the emotional connection to MMO world


What makes a game attractive and let people betting emotion? The answer may be due to players vary, but to game design for, whether there is a so-called core principles can make the core players in the game?
We put the question to ask GW2 story with designer Ree Soesbee and Jeff Grubb, to see what they say.

Jeff: I think the emotional connection to the game is a hard question to answer. How can we avoid the people like Alice in wonderland says in the thought, "what you are not, it is only a stack of CARDS just". Then completely reject the this game. How do we draw players and let them care about the world?
Ree: I think in any game is the most important player in the game to with the embodiment of links in do. This is to allow the player to investment in the game world, and think NPC is attractive character to let players think they own role is interesting, and willing to take some time with his own role in together.
Jeff: yes, and his incarnation in the game start is very important. In order to like the wide world, players must enjoy your role. In the MMO, I saw for producers is a pick for war, is the producer will want to game role was to make the majority of players can be made, and make the role is not bland and easy to forget.
All the players were those without substance, and with the gradual expansion of the map defeated by the important people. Players and not in multiple games under way to play.
Ree: so must furthermore the balance between them.
Jeff: so I think we in the original place of Angle GW2 found the balance point. We give the players in addition to race, professional outside of the options, and we let the selection in the game experience is meaningful. If you are a ashes legion broken, you are experiencing story will be different from the steel corp. If you are a from of Synergetics college o l.sylla, that you may be different to the story from Dynamics college Ursula o.
Ree: of course, in the selection after autobiography, there are still a lot of things to do-when the player is not very immersed in the game world, in order to let players persistent investment, and has been for his role to remind them of the choice.
Role players to the character creation is training of connections between very important part of it, but not all parts of creation by role to support. More players in the game in the choices, can make the game more and the embodiment of the players as one.
From personal story line to the world the choice of guidance by the formation of the events, give players affiliated feeling. Players can cognition to "such things" is occurring is come from their role or to the game is's choice. This means that, you are on the game world is important, and the game world also will decide your choice.
Jeff: here are some we in the design of the basic hypothesis: we think the player's character is a kind person and is a hero. Ignore the racial factor, the first time players into the game, players can heroic action, and for players to lower levels you should be more powerful hero from the attention of teachers. Players have some would not known in the past, but the player character action was positive. You to the people you are with to solve a great thing, so you in this vast world has had its initial investment.
Ree: in the early stages of GW2, and we talked about what we would like to give role of choice. We allow "evil" action? Or rogue role? Or is the hero? Finally, we decided to follow the most primitive GW1 mode. Like Je ff said: the player's character is a hero.

Now, in some cases, the player's hero will face some difficult decisions, or is not caused a perfect victory decision " Kobayashi Maru "scene, but we never want to let the player's character into a bad guy. This may in other game for granted, but GW2 is good and evil is particular in both parties in order to strive for terry and the mainland and ShaFa newly-won control each other. We are willing to promote all kinds of "different" forms of goodwill for example: o sura against hill stradivari, but we hope our players is located in good party side.
The other thing is, we let players into account can glimpse their role. Although all people know that human long how, but we can let the players into is a hairy and strong in the shire? Or is diminutive Ursula o? Or are looks like pirates of grace's not two? The most important is, how do we make a plant race for players to produce affiliated feeling, and also obviously differences to the area lies between players own race? Our art is to let a person feel jing is colourful, but I have to admit, in order to today can see to race, ArenaNet in face, customized, details and part of the silhouette, experienced many audit and error.

Jeff: role of incarnation of players betting emotion to identify the important key. In order to the formation of such links, players must send ideas from the "this is my role" into "this is what I am". By customized appearance with equipment, which have part has to reach through image. But the most important still is creating a character of options, those who can inspire players and identify their role. When we started to "I am a hero" the basic assumptions, we provide enough change to give different style of game players. In addition, these choices that will affect, the scope of the affected people in the story may be a story, or at home in the special copy items, even is a dialogue or scene to boost your choice.
Among other things, we also have to consider the role of in the world. Don't just let role can be made, and let the role in the world for players to have an emotional bets. In the game of the world every race desirable qualities, and these can help players to identify them. Others are fierce soldiers, but they are pragmatic and thought comprehensive. Grace's a spirit is rich life. Hill watts may is terry adah land new neighbor, but they have a strong first heaven high sense. Not every one of you meet NPC will be give their ethnic advantages, but they all that exists in the society. Conversely, it will bring you more deeply into the game events and deepen you to you contact people's emotion betting.
Ree: the next challenge is, let the game world remain vigorous and attractive, and to allow players play continuously invest emotions. Provide a truly attractive content, the content of the players will be really let to focus on what they found things or is on their events the influence of this is we the challenges of the next year. In some game, you can create you like role, but role surroundings still let you feel boring, so we will make every effort to make the game world has been fun and full of vigor. We will continue to take back the autobiography, through dialogue and earlier NPCS returns, if the player will continue to devote the emotion.
Make the NPC vivid rise, and to attract gamers to pay attention to what they are in the world, fundamentally keep players long-term interest. Skilled real machine will play from the help, just like a beautiful art for help. But, in fact, make MMO emotionally don't in the the movie, because the player can interact with the world, you can make your own choices and change you in world. These will be our last return to create the power of the game.
Jeff: I think in this way can make a summary, because you to your character, and character in the world have fun, so you will spend your emotion in the game. And the really important is, you can get by on to make a decision, and see your decision to the influence of the world. This is our declare GW2 at this story in one of the targets.