2012年8月2日星期四

Guild wars2 story designer talk about the emotional connection to MMO world


What makes a game attractive and let people betting emotion? The answer may be due to players vary, but to game design for, whether there is a so-called core principles can make the core players in the game?
We put the question to ask GW2 story with designer Ree Soesbee and Jeff Grubb, to see what they say.

Jeff: I think the emotional connection to the game is a hard question to answer. How can we avoid the people like Alice in wonderland says in the thought, "what you are not, it is only a stack of CARDS just". Then completely reject the this game. How do we draw players and let them care about the world?
Ree: I think in any game is the most important player in the game to with the embodiment of links in do. This is to allow the player to investment in the game world, and think NPC is attractive character to let players think they own role is interesting, and willing to take some time with his own role in together.
Jeff: yes, and his incarnation in the game start is very important. In order to like the wide world, players must enjoy your role. In the MMO, I saw for producers is a pick for war, is the producer will want to game role was to make the majority of players can be made, and make the role is not bland and easy to forget.
All the players were those without substance, and with the gradual expansion of the map defeated by the important people. Players and not in multiple games under way to play.
Ree: so must furthermore the balance between them.
Jeff: so I think we in the original place of Angle GW2 found the balance point. We give the players in addition to race, professional outside of the options, and we let the selection in the game experience is meaningful. If you are a ashes legion broken, you are experiencing story will be different from the steel corp. If you are a from of Synergetics college o l.sylla, that you may be different to the story from Dynamics college Ursula o.
Ree: of course, in the selection after autobiography, there are still a lot of things to do-when the player is not very immersed in the game world, in order to let players persistent investment, and has been for his role to remind them of the choice.
Role players to the character creation is training of connections between very important part of it, but not all parts of creation by role to support. More players in the game in the choices, can make the game more and the embodiment of the players as one.
From personal story line to the world the choice of guidance by the formation of the events, give players affiliated feeling. Players can cognition to "such things" is occurring is come from their role or to the game is's choice. This means that, you are on the game world is important, and the game world also will decide your choice.
Jeff: here are some we in the design of the basic hypothesis: we think the player's character is a kind person and is a hero. Ignore the racial factor, the first time players into the game, players can heroic action, and for players to lower levels you should be more powerful hero from the attention of teachers. Players have some would not known in the past, but the player character action was positive. You to the people you are with to solve a great thing, so you in this vast world has had its initial investment.
Ree: in the early stages of GW2, and we talked about what we would like to give role of choice. We allow "evil" action? Or rogue role? Or is the hero? Finally, we decided to follow the most primitive GW1 mode. Like Je ff said: the player's character is a hero.

Now, in some cases, the player's hero will face some difficult decisions, or is not caused a perfect victory decision " Kobayashi Maru "scene, but we never want to let the player's character into a bad guy. This may in other game for granted, but GW2 is good and evil is particular in both parties in order to strive for terry and the mainland and ShaFa newly-won control each other. We are willing to promote all kinds of "different" forms of goodwill for example: o sura against hill stradivari, but we hope our players is located in good party side.
The other thing is, we let players into account can glimpse their role. Although all people know that human long how, but we can let the players into is a hairy and strong in the shire? Or is diminutive Ursula o? Or are looks like pirates of grace's not two? The most important is, how do we make a plant race for players to produce affiliated feeling, and also obviously differences to the area lies between players own race? Our art is to let a person feel jing is colourful, but I have to admit, in order to today can see to race, ArenaNet in face, customized, details and part of the silhouette, experienced many audit and error.

Jeff: role of incarnation of players betting emotion to identify the important key. In order to the formation of such links, players must send ideas from the "this is my role" into "this is what I am". By customized appearance with equipment, which have part has to reach through image. But the most important still is creating a character of options, those who can inspire players and identify their role. When we started to "I am a hero" the basic assumptions, we provide enough change to give different style of game players. In addition, these choices that will affect, the scope of the affected people in the story may be a story, or at home in the special copy items, even is a dialogue or scene to boost your choice.
Among other things, we also have to consider the role of in the world. Don't just let role can be made, and let the role in the world for players to have an emotional bets. In the game of the world every race desirable qualities, and these can help players to identify them. Others are fierce soldiers, but they are pragmatic and thought comprehensive. Grace's a spirit is rich life. Hill watts may is terry adah land new neighbor, but they have a strong first heaven high sense. Not every one of you meet NPC will be give their ethnic advantages, but they all that exists in the society. Conversely, it will bring you more deeply into the game events and deepen you to you contact people's emotion betting.
Ree: the next challenge is, let the game world remain vigorous and attractive, and to allow players play continuously invest emotions. Provide a truly attractive content, the content of the players will be really let to focus on what they found things or is on their events the influence of this is we the challenges of the next year. In some game, you can create you like role, but role surroundings still let you feel boring, so we will make every effort to make the game world has been fun and full of vigor. We will continue to take back the autobiography, through dialogue and earlier NPCS returns, if the player will continue to devote the emotion.
Make the NPC vivid rise, and to attract gamers to pay attention to what they are in the world, fundamentally keep players long-term interest. Skilled real machine will play from the help, just like a beautiful art for help. But, in fact, make MMO emotionally don't in the the movie, because the player can interact with the world, you can make your own choices and change you in world. These will be our last return to create the power of the game.
Jeff: I think in this way can make a summary, because you to your character, and character in the world have fun, so you will spend your emotion in the game. And the really important is, you can get by on to make a decision, and see your decision to the influence of the world. This is our declare GW2 at this story in one of the targets.


2012年7月28日星期六

"The guild wars 2" powerful made man system, the hot girl, the goddess easy production


Many participated in the guild wars 2 "first measured players said, the game appeared many Korean the elements of the game, but don't worry, I mean the images to create part.
The game was not a part of the character creation like a euramerican style game, you can't see any broad the characters' faces, that the face of advertisers, and all kinds of hair style is the typical Korean style, want to change that can create a very beautiful type character. Today, a new video tells us, not only to create beauty character easy, make star face also is easy.

We can see many stars of face, including even the mu Nichols sen, and megan fox, scarlett Johnson and Clint eastwood (of course he is young time appearance).
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2012年7月27日星期五

Three categories stories intertwined, Guild Wars 2 plots to uncover a secret

ArenaNet game studios "Guild Wars 2" follow-up content designer Jeff Grubb issued a blog, introduces the player will be the future in the Guild Wars 2 "(Guild Wars 2) met within 3 kinds of the different story.


He said that the first type of the World story. This content is described in the main the event in the world, such as the biggest threat to this world (ancient Dragon), and how we unite to deal with these dragons. ArenaNet chose to use dynamic event about the content, so that the players gradually come to understand these threats.



The second-story type is a personal story, this part of the content in different ways to explain your personal strength, honor and glory of the process. While the last one, the game will be part of the content is about the world on the most important five stories of people, and your personal stories connect with the story of these five individuals.
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2012年7月24日星期二

"The guild wars 2" editions of the original CD limited edition price $30

Wait for seems to be unbearable, players will want to further experience to the guild wars 2 still want to wait for nearly two months. However, they can now through the music, come ahead of the game in immersed in the world.

The official guild wars 2 the music can now through the DirectSong. Com purchase, price of $29.99. Provide the soundtrack CD editions, no digital version available for download, sold out so far. Each CD has by the composer Jeremy Soule autograph.
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2012年7月22日星期日

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Diablo 3 annoying place PvE balance of thinking

In my mind, PVE does not exist balance said, because you and how monster balance? But the specific to Diablo series, seemed completely don't talk about balance and not the past. After all, so many players in the game to play together.
But Diablo series is different from MMORPG, because there is no central, even if you air equipment can only to BBS, even if open PVP you also can do a, independent pure PVE players, even standalone players.
Diablo3 inside, there is a thing, will most players in a measure on the steelyard, this is the auction.
So let's think about balance you from auction began to infer that.
The auction is equipment material exchange place, the more people need equipment will be more expensive, the player can hit this equipment will be more abundant harvest.
Complain that the drop rate, complain that the MF effect, complain that the equipment is too expensive, all this is in complain that a problem, is: "equipment choice standard single". You play a piece of equipment is very easy to determine his good or bad, and the best equipment must be the highest grade equipment. This is South Korea of online mode, most gourmet output is wearing a gourmet players by, I will not do good comments, we all know anything.
We come to see, is what led to this mechanism. Again is why you in a year in Diablo2 MF feeling tired, in this MF two hours you feel die again and again?
Actually all was formulated by the way the affix levels of contradictions
For first diablo3, diablo 3 and equipment level affix is parallel, have the highest level 63 affix, equipment is also the highest level of 63. A level of the equipment can be installed at most is equal to or lower than it from six levels of the affix. This has caused a problem, a level 63 equipment all c. This is to tell you, the important items, not object affix, so you don't need to identify and saw the moment you drop equipment the excitement or depression has decided that, in fact, you identify item of low level when just routine, only to throw them a store or decomposition of a prelude to do, and have no real meaning.
Such as you want to get a against 900 weapon, it is only 63 weapon can provide. Equipment choice after a single, will let players feel a lot of equipment are not necessary to existing items, natural at MF fatigue double the speed.
Talk about diablo2, diablo2 level of the item and a cup, affix is all sorts of flavour water, for example, like to drink pineapple soda, you as long as there is a cup, can to pack pineapple soda, how much difference is that, not can and can't do, the difference is very big.
There may be many friends don't know diablo 2, and then we'll use the D3 affixes for example, such as the 900 hit the affix is a level 15 affix, explode and wounded 66 ~ 100 affix is also a 15 th affix, then weapon speed up 11% is a level 10 affix, with a hole is a category 5 affix. So we want to get a hit 900 weapon, in 15 levels of weapons appear likely, we want to get a hit 900, explode and wounded 100, with acceleration with hole weapon in 45 level weapon can occur. Then you at MF process, "hope" to identification equipment range will many, natural fatigue will a lot less. Moreover, even though to finally advanced equipment is always the ultimate goal, but hold a 45 level of the need for, and to pursue the goal, obviously much reality is much more interesting.

2012年7月21日星期六

Blizzard loyal fans will diablo iii is absolutely the most powerful in the history of the game


Everybody is good, I to give you analyze my opinion!
First of all, this game of diablo iii becomes widely, absolutely and foreign famous university with spell it.
1. Economics. Believe that the majority of players in the AH and RMAH, are learning some of the branch of economics, including macro economics (inflation), microeconomics (appraisal), social economics (studio to the influence of the market) and other.
2. Math. Many players found himself to play the D3 since, after each formula of his hand, this is a part of the players in the school completely cannot achieve results.
3. The physics. This is the most prominent example of monster hit the parabolic shot gun path analysis, most of the players have to launch from the boom gun 0.1 seconds to figure out the shells of attack position, and avoid action.
4. Computer engineering. Such as programming decoding, like the days of the judge did not identify more fire items affix, a lot of people probably born to now and not seen look not to know this pile of code actually want to express what (Item: 2, 363389484:1642641654-372316593212734- 593653973, 73:984068441918987- 33:-1:0:13 0763:1:1:8:552:552:0:0:7:0:-588718433: | h [exorcisms crossbow] | h)
5. Vocabulary, in the D3 we can learn to several new words: Barbarian, Monk, Witch Doctor, the Demon Hunter (this may have been studied in WAR3), Wizard, build, buff, nerf, ect...
In addition, the change of the D3 diversity, is not a game for a comparable.
1. The affix diversity. You may not in any other game find a mmo equipment, has the novice level of the equipment the affix attributes.
2. The diversity of falling equipment. At 4 am to 10 am, on average every wave elite will only have a lower risk of falling 61 ~ 63 grade equipment; 10 a.m. 01 points ~ 3 a.m. 59 points, on average every wave elite will only have a lower level 63 chance to drop equipment, and joined mass 50 + equipment. (after a week's test results)
3. The monster deal damage to players diversity. You don't need to pay attention to any blue post (because no), made it clear that the monster today's attack low, that monster today's attack and high.
Comprehensive above at eight, D3 worthy of is the toughest games, no games can and more of. (welcome added)